LOS ANGELES, United States:The report titled Global Licensed Merchandise Market is one of the most comprehensive and important additions to QY Research’s archive of market research studies. It offers detailed research and analysis of key aspects of the global Licensed Merchandise market. The market analysts authoring this report have provided in-depth information on leading growth drivers, restraints, challenges, trends, and opportunities to offer a complete analysis of the global Licensed Merchandise market. Market participants can use the analysis on market dynamics to plan effective growth strategies and prepare for future challenges beforehand. Each trend of the global Licensed Merchandise market is carefully analyzed and researched about by the market analysts.The market analysts and researchers have done extensive analysis of the global Licensed Merchandise market with the help of research methodologies such as PESTLE and Porter’s Five Forces analysis. They have provided accurate and reliable market data and useful recommendations with an aim to help the players gain an insight into the overall present and future market scenario. The Licensed Merchandise report comprises in-depth study of the potential segments including product type, application, and end user and their contribution to the overall market size.
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In addition, market revenues based on region and country are provided in the Licensed Merchandise report. The authors of the report have also shed light on the common business tactics adopted by players. The leading players of the global Licensed Merchandise market and their complete profiles are included in the report. Besides that, investment opportunities, recommendations, and trends that are trending at present in the global Licensed Merchandise market are mapped by the report. With the help of this report, the key players of the global Licensed Merchandise market will be able to make sound decisions and plan their strategies accordingly to stay ahead of the curve.
Competitive landscape is a critical aspect every key player needs to be familiar with. The report throws light on the competitive scenario of the global Licensed Merchandise market to know the competition at both the domestic and global levels. Market experts have also offered the outline of every leading player of the global Licensed Merchandise market, considering the key aspects such as areas of operation, production, and product portfolio. Additionally, companies in the report are studied based on the key factors such as company size, market share, market growth, revenue, production volume, and profits.
Key Players Mentioned: In 2018, the market size of Licensed Merchandise is 292.47 billion US$ and it will reach 403.7 billion US$ in 2025, growing at a CAGR of 4.75% from 2019. In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Licensed Merchandise. This report studies the global market size of Licensed Merchandise, especially focuses on the key regions like United States, European Union, China, and other regions. This study presents the Licensed Merchandise revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications history breakdown data from 2014 to 2019 and forecast to 2025. For top companies in United States, European Union and China, this report investigates and analyzes the sales, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019. In the global market, the following companies are covered: The Walt Disney Company Meredith Corporation PVH Corp. Iconix Brand Group Authentic Brands Group Universal Brand Development Nickelodeon Major League Baseball IMG College (Collegiate Licensing Company) Sanrio Sequential Brands Group Westinghouse General Motors National Basketball Association Electrolux National Football League Warner Bros. Consumer Products The Pokémon Company International Procter & Gamble Ferrari Ralph Lauren Mattel Ford Motor Company BBC Worldwide The Hershey Company Stanley Black & Decker PGA Tour National Hockey League Sunkist Growers WWE
Key questions answered in the report:
- What is the growth potential of the Licensed Merchandise market?
- Which product segment will grab a lion’s share?
- Which regional market will emerge as a frontrunner in coming years?
- Which application segment will grow at a robust rate?
- What are the growth opportunities that may emerge in Licensed Merchandise industry in the years to come?
- What are the key challenges that the global Licensed Merchandise market may face in future?
- Which are the leading companies in the global Licensed Merchandise market?
- Which are the key trends positively impacting the market growth?
- Which are the growth strategies considered by the players to sustain hold in the global Licensed Merchandise market?
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Table of Contents:
1 Report Overview1 1.1 Research Scope1 1.2 Major Manufacturers Covered in This Report2 1.3 Market Segment by Type3 1.3.1 Global Licensed Merchandise Market Size Growth Rate by Type3 1.3.2 Apparels5 1.3.3 Toys5 1.3.4 Accessories6 1.3.5 Home Decoration6 1.3.6 Software/Video Games7 1.3.7 Food and Beverage7 1.3.8 Others8 1.4 Market Segment by Application8 1.4.1 Global Licensed Merchandise Market Share by Application (2019-2025)8 1.4.2 Entertainment9 1.4.3 Corporate Trademarks/Brand9 1.4.4 Fashion9 1.4.5 Sports9 1.4.6 Others10 1.5 Study Objectives11 1.6 Years Considered11 2 Global Growth Trends13 2.1 Global Licensed Merchandise Market Size13 2.1.1 Global Licensed Merchandise Revenue 2014-202513 2.1.2 Global Licensed Merchandise Revenue by Region in 201814 2.2 Licensed Merchandise Growth Rate by Regions14 2.2.1 Licensed Merchandise Growth Rate by Regions14 2.2.2 Global Licensed Merchandise Revenue by Regions 2014-201915 2.3 Industry Trends17 2.3.1 Market Top Trends and Drivers17 2.3.2 Market Challenges18 2.3.3 Porter’s Five Forces Analysis18 3 Market Share by Manufacturers20 3.1 Licensed Merchandise Revenue by Manufacturers (2017-2018)20 3.2 Licensed Merchandise Revenue Share by Manufacturers (2017-2018)21 3.3 Global Licensed Merchandise Market Concentration Ratio (CR5)23 4 Market Size by Type24 4.1 Revenue for Each Type24 4.1.1 Apparels Revenue (2014-2019)24 4.1.2 Toys Revenue (2014-2019)24 4.1.3 Accessories Revenue (2014-2019)24 4.1.4 Home Decoration Revenue (2014-2019)24 4.1.5 Software/Video Games Revenue (2014-2019)25 4.1.6 Food and Beverage Revenue (2014-2019)25 4.2 Global Licensed Merchandise Revenue Market Share by Type25 5 Market Size by Application28 5.1 Overview28 5.2 Global Licensed Merchandise Revenue by Application28 6 United States31 6.1 United States Licensed Merchandise Breakdown Data by Company31 6.2 United States Licensed Merchandise Breakdown Data by Type33 6.3 United States Licensed Merchandise Breakdown Data by Application35 7 European Union37 7.1 European Union Licensed Merchandise Breakdown Data by Company37 7.2 European Union Licensed Merchandise Breakdown Data by Type39 7.3 European Union Licensed Merchandise Breakdown Data by Application41 8 China43 8.1 China Licensed Merchandise Breakdown Data by Company43 8.2 China Licensed Merchandise Breakdown Data by Type45 8.3 China Licensed Merchandise Breakdown Data by Application46 9 Rest of World48 9.1 Rest of World Licensed Merchandise Breakdown Data by Company48 9.2 Rest of World Licensed Merchandise Breakdown Data by Type50 9.3 Rest of World Licensed Merchandise Breakdown Data by Application52 10 Company Profiles54 10.1 The Walt Disney Company54 10.1.1 The Walt Disney Company Company Details54 10.1.2 The Walt Disney Company Business Overview55 10.1.3 The Walt Disney Company Revenue and Gross Margin of Licensed Merchandise55 10.2 Meredith Corporation55 10.2.1 Meredith Corporation Company Details55 10.2.2 Meredith Corporation Business Overview56 10.2.3 Meredith Corporation Revenue and Gross Margin of Licensed Merchandise56 10.3 PVH Corp.57 10.3.1 PVH Corp. Company Details57 10.3.2 PVH Corp. Business Overview57 10.3.3 PVH Corp. Revenue and Gross Margin of Licensed Merchandise57 10.4 Iconix Brand Group58 10.4.1 Iconix Brand Group Company Details58 10.4.2 Iconix Brand Group Business Overview58 10.4.3 Iconix Brand Group Revenue and Gross Margin of Licensed Merchandise59 10.5 Authentic Brands Group59 10.5.1 Authentic Brands Group Company Details59 10.5.2 Authentic Brands Group Business Overview60 10.5.3 Authentic Brands Group Revenue and Gross Margin of Licensed Merchandise61 10.6 Universal Brand Development61 10.6.1 Universal Brand Development Company Details61 10.6.2 Universal Brand Development Business Overview61 10.6.3 Universal Brand Development Revenue and Gross Margin of Licensed Merchandise62 10.7 Nickelodeon62 10.7.1 Nickelodeon Company Details62 10.7.2 Nickelodeon Business Overview63 10.7.3 Nickelodeon Revenue and Gross Margin of Licensed Merchandise63 10.8 Major League Baseball63 10.8.1 Major League Baseball Company Details63 10.8.2 Major League Baseball Business Overview64 10.8.3 Major League Baseball Revenue and Gross Margin of Licensed Merchandise64 10.9 IMG College (Collegiate Licensing Company)65 10.9.1 IMG College (Collegiate Licensing Company) Company Details65 10.9.2 IMG College (Collegiate Licensing Company) Business Overview65 10.9.3 IMG College (Collegiate Licensing Company) Revenue and Gross Margin of Licensed Merchandise66 10.10 Sanrio66 10.10.1 Sanrio Company Details66 10.10.2 Sanrio Business Overview66 10.10.3 Sanrio Revenue and Gross Margin of Licensed Merchandise67 10.11 Sequential Brands Group67 10.11.1 Sequential Brands Group Company Details67 10.11.2 Sequential Brands Group Business Overview67 10.11.3 Sequential Brands Group Revenue and Gross Margin of Licensed Merchandise68 10.12 Westinghouse68 10.12.1 Westinghouse Company Details68 10.12.2 Westinghouse Business Overview69 10.12.3 Westinghouse Revenue and Gross Margin of Licensed Merchandise69 10.13 General Motors70 10.13.1 General Motors Company Details70 10.13.2 General Motors Business Overview70 10.13.3 General Motors Revenue and Gross Margin of Licensed Merchandise70 10.14 National Basketball Association71 10.14.1 National Basketball Association Company Details71 10.14.2 National Basketball Association Business Overview71 10.14.3 National Basketball Association Revenue and Gross Margin of Licensed Merchandise72 10.15 Electrolux72 10.15.1 Electrolux Company Details72 10.15.2 Electrolux Business Overview72 10.15.3 Electrolux Revenue and Gross Margin of Licensed Merchandise73 10.16 National Football League73 10.16.1 National Football League Company Details73 10.16.2 National Football League Business Overview74 10.16.3 National Football League Revenue and Gross Margin of Licensed Merchandise74 10.17 Warner Bros. Consumer Products74 10.17.1 Warner Bros. Consumer Products Company Details74 10.17.2 Warner Bros. Consumer Products Business Overview75 10.17.3 Warner Bros. Consumer Products Revenue and Gross Margin of Licensed Merchandise75 10.18 The Pokémon Company International76 10.18.1 The Pokémon Company International Company Details76 10.18.2 The Pokémon Company International Business Overview76 10.18.3 The Pokémon Company International Revenue and Gross Margin of Licensed Merchandise77 10.19 Procter & Gamble77 10.19.1 Procter & Gamble Company Details77 10.19.2 Procter & Gamble Business Overview77 10.19.3 Procter & Gamble Revenue and Gross Margin of Licensed Merchandise78 10.20 Ferrari78 10.20.1 Ferrari Company Details78 10.20.2 Ferrari Business Overview79 10.20.3 Ferrari Revenue and Gross Margin of Licensed Merchandise79 10.21 Ralph Lauren79 10.21.1 Ralph Lauren Company Details79 10.21.2 Ralph Lauren Business Overview80 10.21.3 Ralph Lauren Revenue and Gross Margin of Licensed Merchandise80 10.22 Mattel81 10.22.1 Mattel Company Details81 10.22.2 Mattel Business Overview81 10.22.3 Mattel Revenue and Gross Margin of Licensed Merchandise82 10.23 Ford Motor Company82 10.23.1 Ford Motor Company Company Details82 10.23.2 Ford Motor Company Business Overview82 10.23.3 Ford Motor Company Revenue and Gross Margin of Licensed Merchandise83 10.24 BBC Worldwide83 10.24.1 BBC Worldwide Company Details83 10.24.2 BBC Worldwide Business Overview84 10.24.3 BBC Worldwide Revenue and Gross Margin of Licensed Merchandise84 10.25 The Hershey Company85 10.25.1 The Hershey Company Company Details85 10.25.2 The Hershey Company Business Overview85 10.25.3 The Hershey Company Revenue and Gross Margin of Licensed Merchandise86 10.26 Stanley Black & Decker86 10.26.1 Stanley Black & Decker Company Details86 10.26.2 Stanley Black & Decker Business Overview86 10.26.3 Stanley Black & Decker Revenue and Gross Margin of Licensed Merchandise87 10.27 PGA Tour87 10.27.1 PGA Tour Company Details87 10.27.2 PGA Tour Business Overview88 10.27.3 PGA Tour Revenue and Gross Margin of Licensed Merchandise88 10.28 National Hockey League89 10.28.1 National Hockey League Company Details89 10.28.2 National Hockey League Business Overview89 10.28.3 National Hockey League Revenue and Gross Margin of Licensed Merchandise89 10.29 Sunkist Growers90 10.29.1 Sunkist Growers Company Details90 10.29.2 Sunkist Growers Business Overview90 10.29.3 Sunkist Growers Revenue and Gross Margin of Licensed Merchandise91 10.30 WWE91 10.30.1 WWE Company Details91 10.30.2 WWE Business Overview91 10.30.3 WWE Revenue and Gross Margin of Licensed Merchandise92 11 Market Forecast93 11.1 Global Licensed Merchandise Revenue Forecast 2019-202593 11.2 Global Licensed Merchandise Revenue Forecast by Type93 11.3 Global Licensed Merchandise Revenue Forecast by Application95 11.4 Licensed Merchandise Forecast by Regions96 11.5 United States Market Forecast97 11.6 European Union Market Forecast98 11.7 China Market Forecast98 11.8 Rest of World99 12 Research Findings and Conclusion100 13 Appendix101 13.1 Research Methodology101 13.1.1 Methodology/Research Approach101 18.104.22.168 Research Programs/Design101 22.214.171.124 Market Size Estimation102 126.96.36.199 Market Breakdown and Data Triangulation103 13.1.2 Data Source105 188.8.131.52 Secondary Sources105 184.108.40.206 Primary Sources106 13.2 Author Details107 13.3 Disclaimer107
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